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D&D Expeditions adventure blurbs updated for DDEX1-11 to 1-14

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D&D Expeditions adventure blurbs updated for DDEX1-11 to 1-14.

WARNING SPOILERS FOR DDEX1-10 INCLUDED IN THE BLURBS

ADVExpeditionDDEX1-11 Dark Pyramid of Sorcerer’s Isle

Designer: Claire Hoffman

Characters of Level 5-10

Playtime: 8 hours (2-4 hour slots)

Premiere: Winter Fantasy, February 5-8

Available to play: March 2015

Long unoccupied, the pyramid on Sorcerer’s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the Dragon and Red Wizards of Thay have taken notice, and it’s up to you to keep whatever power dwells there out of their hands. An adventure for 5th-10th level characters.

ADVExpedition

DDEX1-12 Raiders of the Twilight Marsh

Designer: Robert Adducci

Characters of Level 5-10

Playtime: 4 hours

Premiere: Winter Fantasy, February 5-8

Available to play: March 2015

A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair! An adventure for 5th-10th level characters.

 

ADVExpedition

DDEX1-13 Pool of Radiance Resurgent

Designer: Chris Tulach

Characters of Level 5-10

Playtime: 4 hours

Premiere: Winter Fantasy, February 5-8

Available: March 2015

Vorgansharax rules Phlan, using the Cult of the Dragon to extend his noxious gaze. But the green dragon seeks far more than control of the beleaguered town – ultimate power is nearly within reach. Will he reactivate the Pool of Radiance and ascend to greater prominence amongst his kind? Part Two of Under Emerald Claws. An adventure for 5th-10th level characters.

 

ADVExpeditionDDEX1-14 Escape from Phlan

Designer: Chris Lindsey

Characters of Level 5-10

Playtime: 4 hours

Premiere: GottaCon, February 27 – March 1

Available: April 2015

Three important citizens of Phlan, who stand against the tyrannical dragon that rules, seek to escape and find refuge across the Moonsea. Can you extricate those that are vital to the factions before it’s too late? An adventure for 5th-10th level characters.


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